solver: replace cell DFS with skyline search

Represent partial placements as column heights and branch on the narrowest local valley. This removes the board-area cell state and makes first-solution search substantially smaller for feasible orders.

Expose direct-search and candidate-order benchmark controls so the skyline core can be measured independently of odd-order construction. Document the completeness argument and the 10/11 test-tier decision.

Tests: Release, Debug, ASan, and UBSan CTest (10 passed each)

Refs: #4
This commit was merged in pull request #23.
This commit is contained in:
Codex instance
2026-07-30 17:55:21 +01:00
parent 0a7ce1e49e
commit d751d1b13e
7 changed files with 296 additions and 198 deletions
+59 -4
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@@ -15,16 +15,25 @@ python3 benchmarks/run.py --binary build-benchmark/partridge_benchmark \
The default policy is one unrecorded warm-up followed by five repetitions per
case, with a 600-second timeout for each process. Solver stdout is captured;
the probe renders into an in-memory stream so grids do not perturb terminal I/O.
Override the policy with `--orders`, `--warmup`, `--repetitions`, and
`--timeout`. Order 9 uses the constructive odd-order path, searching order 8
and then tiling the enlarged border, so it is suitable for normal local
benchmarking:
Override the policy with `--orders`, `--warmup`, `--repetitions`, `--timeout`,
and `--candidate-order`. Ascending candidate sizes are the production default.
Order 9 uses the constructive odd-order path, searching order 8 and then tiling
the enlarged border, so it is suitable for normal local benchmarking:
```sh
python3 benchmarks/run.py --binary build-benchmark/partridge_benchmark \
--orders 8 9 --warmup 1 --repetitions 5 --timeout 60 > benchmark.json
```
Use `--direct-search` when benchmarking the skyline core rather than the public
even-predecessor construction used for odd orders from 9 onwards:
```sh
python3 benchmarks/run.py --binary build-benchmark/partridge_benchmark \
--orders 6 7 8 9 --warmup 1 --repetitions 5 --timeout 60 \
--candidate-order ascending --direct-search > direct.json
```
The JSON contains every run and median, range, and median absolute deviation
for solve, construction, independent validation, and rendering. Direct-search
cases report zero construction time: their setup and allocation remain part of
@@ -59,6 +68,52 @@ Do not use wall-clock thresholds as correctness checks. Keep the generated
JSON outside version control unless it is being deliberately added as a named
comparison baseline.
## Smallest-valley skyline
The solver stores one filled height per board column instead of one value per
cell. Equal adjacent heights form conceptual vertical bars. A valley is a
maximal bar lower than both neighbours, with board edges treated as bars of
full board height. Each node scans for the smallest-width valley, breaking
ties by lower height and then leftmost position, and tries every available
square which fits at that valley's far-left edge.
This branching remains complete: the bottom-left cell of the selected valley
must be covered, a square covering it cannot begin to the left across the
taller neighbour, and it cannot extend beyond the equal-height run without
overlap or leaving an unreachable hole. Trying every fitting available size
therefore includes the placement used by every possible completion.
For board width `W` and order `n`, the skyline scan is `O(W)`. A node tries at
most `n` candidates and each placement or exact undo changes at most `n`
heights, giving `O(W + n^2)` local work. The skyline, multiplicities,
placements, and recursion stack use `O(W + n^2)` state, compared with the
former `O(W^2)` cell grid.
One-run exploratory measurements used the issue #4 dirty worktree at base
commit `0a7ce1e`, Apple Clang 21.0.0, `-O3 -DNDEBUG`, macOS arm64, one worker,
no warm-up, and a 15-second timeout. Every completed result passed the
independent benchmark validator:
| Order | Result | Ascending time | Ascending nodes | Descending time | Descending nodes |
| --- | --- | ---: | ---: | ---: | ---: |
| 6 | infeasible | 0.040 s | 659,598 | 0.039 s | 659,598 |
| 7 | infeasible | 3.103 s | 43,604,507 | 3.071 s | 43,604,507 |
| 8 | solution | 0.585 s | 7,735,369 | 0.941 s | 12,186,125 |
| 9 direct | solution | 3.831 s | 45,840,266 | timeout | unavailable |
The infeasible orders exhaust the same tree in either direction. Ascending
was selected as the default because it reaches the first order-8 solution with
36% fewer nodes and also completed direct order 9 within the timeout;
descending direct order 9 did not.
A direct ascending order-10 probe exceeded 20 seconds. Public order 10 is
also a direct search, and public order 11 first searches order 10 before using
odd-predecessor construction. Consequently neither 10 nor 11 is in the
routine correctness suite: doing so would test the same unresolved order-10
search bottleneck, while the existing route-boundary test still verifies that
11 selects construction. Revisit both sizes when order 10 completes within a
practical test budget.
## Post-correctness baseline
This framework starts from commit `ce39d0a` after the rendering assertion fix
+1
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@@ -24,6 +24,7 @@ if(BUILD_TESTING)
add_test(NAME solver-small COMMAND partridge_tests solver-small)
add_test(NAME solver-completion COMMAND partridge_tests solver-completion)
add_test(NAME search-counters COMMAND partridge_tests search-counters)
add_test(NAME skyline-search COMMAND partridge_tests skyline-search)
find_package(Python3 COMPONENTS Interpreter)
if(Python3_Interpreter_FOUND)
add_test(NAME benchmark-format
+8 -6
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@@ -13,9 +13,13 @@ The tests independently check board dimensions, square multiplicities, bounds,
overlap, and complete coverage. They cover small unsatisfiable solver inputs, a
known order-8 solution, invalid placement diagnostics, and construction of an
order-9 solution from the order-8 fixture. The routed order-9 solver test
checks that its search counters exactly match order 8. The rendering test also
formats the known order-8 solution and checks the resulting grid dimensions and
coverage.
checks that its search counters exactly match order 8. The skyline tests check
smallest-width valley selection and deterministic tie-breaking, validate an
order-8 result with descending candidates, and independently validate a direct
order-9 search with ascending candidates. That direct test is deliberately
separate from the public order-9 route, which uses even-predecessor
construction. The rendering test also formats the known order-8 solution and
checks the resulting grid dimensions and coverage.
When Python is available, `reference-support` also tests the dependency-free
placement JSON validator. If the optional OR-Tools package is present, it
@@ -45,6 +49,4 @@ ctest --test-dir build-ubsan --output-on-failure
```
The sanitizer flags shown are supported by Clang and GCC. Other compilers may
require different flags. A feasible solver run currently exposes the
pre-existing defect tracked by issue #14; the test additions deliberately do
not include its separate fix.
require different flags.
+36 -9
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@@ -26,26 +26,29 @@ namespace {
double construction_seconds;
};
auto solve(std::uint64_t order, bool instrument, SearchCounters &counters)
auto solve(std::uint64_t order, bool instrument,
CandidateOrder candidate_order, bool direct_search,
SearchCounters &counters)
-> TimedSolution {
auto const predecessor_order =
uses_odd_construction(order) ? order - 1 : order;
!direct_search && uses_odd_construction(order) ? order - 1 : order;
auto const search_begin = Clock::now();
auto predecessor =
instrument
? search_solution_instrumented(predecessor_order, counters)
: search_solution(predecessor_order);
? search_solution_instrumented(predecessor_order, counters,
candidate_order)
: search_solution(predecessor_order, candidate_order);
auto const search_end = Clock::now();
auto const construction_begin = Clock::now();
auto result = uses_odd_construction(order)
auto result = !direct_search && uses_odd_construction(order)
? construct_odd_solution(order, std::move(predecessor))
: std::move(predecessor);
auto const construction_end = Clock::now();
return {
std::move(result),
seconds(search_begin, search_end),
uses_odd_construction(order)
!direct_search && uses_odd_construction(order)
? seconds(construction_begin, construction_end)
: 0.0,
};
@@ -90,8 +93,9 @@ namespace {
}
int main(int argc, char **argv) {
if (argc != 3) {
std::cerr << "usage: partridge_benchmark ORDER counters|plain\n";
if (argc < 3 || argc > 5) {
std::cerr << "usage: partridge_benchmark ORDER counters|plain "
"[ascending|descending] [public|direct]\n";
return 2;
}
auto const order = static_cast<std::uint64_t>(std::strtoull(argv[1], nullptr, 10));
@@ -100,9 +104,26 @@ int main(int argc, char **argv) {
std::cerr << "counter mode must be counters or plain\n";
return 2;
}
auto const candidate_order =
argc < 4 || std::string_view(argv[3]) == "ascending"
? CandidateOrder::ascending
: CandidateOrder::descending;
if (argc >= 4 && std::string_view(argv[3]) != "ascending" &&
std::string_view(argv[3]) != "descending") {
std::cerr << "candidate order must be ascending or descending\n";
return 2;
}
auto const direct_search =
argc == 5 && std::string_view(argv[4]) == "direct";
if (argc == 5 && std::string_view(argv[4]) != "public" &&
std::string_view(argv[4]) != "direct") {
std::cerr << "search route must be public or direct\n";
return 2;
}
SearchCounters counters;
auto timed = solve(order, instrument, counters);
auto timed =
solve(order, instrument, candidate_order, direct_search, counters);
auto const validation_begin = Clock::now();
auto const validation_ok = valid(order, timed.result);
@@ -120,6 +141,12 @@ int main(int argc, char **argv) {
<< "{\"schema_version\":1"
<< ",\"order\":" << order
<< ",\"instrumented\":" << boolean(instrument)
<< ",\"candidate_order\":\""
<< (candidate_order == CandidateOrder::ascending ? "ascending"
: "descending")
<< "\""
<< ",\"search_route\":\""
<< (direct_search ? "direct" : "public") << "\""
<< ",\"solved\":" << boolean(!timed.result.squares().empty())
<< ",\"valid\":" << boolean(validation_ok)
<< ",\"timing_seconds\":{\"solve\":" << timed.search_seconds
+27 -5
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@@ -74,16 +74,16 @@ def environment(binary):
"logical_cpus": os.cpu_count(),
},
"workers": 1,
"search_policy": "single-threaded, deterministic, largest-fitting-first",
"search_policy": "single-threaded, deterministic, smallest-width valley",
"seed": None,
}
def run_once(binary, order, mode, timeout):
def run_once(binary, order, mode, candidate_order, search_route, timeout):
started = time.monotonic()
try:
process = subprocess.run(
[str(binary), str(order), mode],
[str(binary), str(order), mode, candidate_order, search_route],
check=False,
capture_output=True,
text=True,
@@ -216,6 +216,12 @@ def main():
parser.add_argument("--warmup", type=int, default=1)
parser.add_argument("--repetitions", type=int, default=5)
parser.add_argument("--timeout", type=float, default=600.0)
parser.add_argument(
"--candidate-order",
choices=("ascending", "descending"),
default="ascending",
)
parser.add_argument("--direct-search", action="store_true")
parser.add_argument(
"--measure-overhead",
action="store_true",
@@ -241,11 +247,25 @@ def main():
mode_results = {mode: {"runs": []} for mode in modes}
for trial in range(args.warmup):
for mode in trial_modes(modes, trial):
run_once(args.binary, order, mode, args.timeout)
run_once(
args.binary,
order,
mode,
args.candidate_order,
"direct" if args.direct_search else "public",
args.timeout,
)
for trial in range(args.repetitions):
for mode in trial_modes(modes, trial):
mode_results[mode]["runs"].append(
run_once(args.binary, order, mode, args.timeout)
run_once(
args.binary,
order,
mode,
args.candidate_order,
"direct" if args.direct_search else "public",
args.timeout,
)
)
for result in mode_results.values():
result["summary"] = summarize(result["runs"])
@@ -270,6 +290,8 @@ def main():
"warmup_runs": args.warmup,
"measured_repetitions": args.repetitions,
"per_run_timeout_seconds": args.timeout,
"candidate_order": args.candidate_order,
"search_route": "direct" if args.direct_search else "public",
"stdout": "captured; rendered grid suppressed by probe",
},
"cases": cases,
+123 -171
View File
@@ -131,97 +131,6 @@ namespace {
std::vector<Square> squares_;
};
/** An N * N grid of characters. */
struct Grid {
// Type to use for the grid contents
using T = std::int_fast64_t;
/** Construct a grid of given side-length. */
explicit Grid(size_t length) : grid_(length * length, empty), length_(length) {
}
Grid(Grid const &other) = delete;
Grid(Grid &&other) noexcept = default;
Grid &operator=(Grid const &other) = delete;
Grid &operator=(Grid &&other) noexcept = default;
~Grid() noexcept = default;
/** Get grid length */
[[nodiscard]] auto end() const noexcept -> size_t { return static_cast<size_t>(grid_.size()); }
/** Add a square to the grid. */
auto add(Square const &sq) noexcept -> void {
/* One would expect the fastest way to do this would be to have x be the
* fastest increasing index so we store [pos, pos + 1,..., pos+length, ...]
* But experimentation tells us this isn't so, and storing
* [pos, pos + length, ..., pos + 1, ...] is faster!
*/
for (auto x = 0; x < sq.length(); ++x) {
for (auto y = sq.pos(); y < sq.pos() + sq.length() * length_; y += length_) {
grid_[x + y] = filled;
}
}
}
/** Clear a square from the grid. */
auto clear(Square const &sq) noexcept -> void {
for (auto x = 0; x < sq.length(); ++x) {
for (auto y = sq.pos(); y < sq.pos() + sq.length() * length_; y += length_) {
grid_[x + y] = empty;
}
}
}
/** \brief Get length of the largest square that fits at \a pos in the grid.
*/
[[nodiscard]] auto largest_square(Pos pos, size_t n) const noexcept -> size_t {
assert(pos < end());
/* Because of how we walk through the grid (starting at 0,0 then increasing
* x followed by y) we can assume that if the position (b, y) is clear
* (i.e. a '.') then (b, y + i) is clear for all i > 0.
*
* This means we only need to look for the first non-clear position along the
* current row.
*/
auto const pos_x = pos % length_;
auto const pos_y0 = pos - pos_x;
auto b = pos;
// Make sure we don't go looking in the next row.
auto const e = std::min(pos + n, pos_y0 + length_);
while (b < e) {
if (grid_[b] != empty) { break; }
++b;
}
// Check that this length fits vertically as well.
auto const len = b - pos;
auto const pos_y = pos / length_;
auto const ye = std::min(pos_y + len, length_);
return ye - pos_y;
}
/** Get the next position to check starting at pos.
*
* Returns grid_.length() if no more positions available.
*/
[[nodiscard]] auto next_pos(Pos pos) const noexcept -> Pos {
auto const b = grid_.begin() + static_cast<std::ptrdiff_t>(pos);
auto const p = std::find(b, grid_.end(), empty);
return p - grid_.begin();
}
private:
std::vector<T> grid_; ///< The grid
size_t length_; ///< Side length
static constexpr char empty = 0; ///< Character used for an empty cell.
static constexpr char filled = 1; ///< Character used for a filled cell,
};
/** Get the n-th triangular number. */
auto triangle_num(size_t n) noexcept -> size_t { return (n * (n + 1)) / 2; }
@@ -245,112 +154,155 @@ namespace {
size_t completed_tasks = 0;
};
/** Search directly for a solution to the \a n th Partridge problem.
*
* Returns the grid of the solution.
*/
enum class CandidateOrder {
ascending,
descending,
};
/** A maximal level skyline segment which is lower than its neighbours. */
struct Valley {
size_t x;
size_t height;
size_t width;
};
/** Return the narrowest local valley, breaking ties by height then x. */
[[nodiscard]] auto smallest_valley(std::vector<size_t> const &skyline) noexcept
-> Valley {
Valley best{0, 0, skyline.size()};
bool found = false;
for (size_t begin = 0; begin < skyline.size();) {
auto end = begin + 1;
while (end < skyline.size() && skyline[end] == skyline[begin]) {
++end;
}
auto const left_height =
begin == 0 ? skyline.size() : skyline[begin - 1];
auto const right_height =
end == skyline.size() ? skyline.size() : skyline[end];
auto const lower_than_left = skyline[begin] < left_height;
auto const lower_than_right = skyline[begin] < right_height;
auto const width = end - begin;
if (lower_than_left && lower_than_right &&
(!found || width < best.width ||
(width == best.width && skyline[begin] < best.height) ||
(width == best.width && skyline[begin] == best.height &&
begin < best.x))) {
best = {begin, skyline[begin], width};
found = true;
}
begin = end;
}
assert(found);
return best;
}
template<bool Instrument>
auto search_solution_impl(size_t const n, SearchCounters *const counters) noexcept
-> Results {
/* Implementation is iterative, as opposed to recursive.
*
* The recursive implementation is easier to understand - but is
* slightly slower because of the repeated function calls (and
* entry/exit).
*
* The basic algorithm is to start at the origin of the grid we
* want to place squares on and iterate over the permutations of
* available squares until we find one that fits.
*/
// grid is our in-progress grid of square positions.
auto const length = triangle_num(n);
Grid grid(length);
/* avail_sqs is a vector indexed by square length indicating how many
* squares are available. Initially set up so that avail_sqs[i] = i.
*/
Avail avail_sqs;
for (auto i = 0; i <= n; ++i) { avail_sqs.push_back(i); }
/* sqs is a vector used as a stack of the squares currently placed.
* We reserve the length we need so as not to have too many allocations.
*/
std::vector<Square> sqs;
sqs.reserve(length);
// Start at the origin with a square of longest side length.
Pos pos = 0;
size_t idx = n;
auto search_skyline(size_t const n, size_t const length,
CandidateOrder const candidate_order,
std::vector<size_t> &skyline, Avail &available,
std::vector<Square> &squares,
SearchCounters *const counters) noexcept -> bool {
if constexpr (Instrument) {
assert(counters != nullptr);
++counters->search_nodes;
}
while (true) {
if (squares.size() == length) {
return true;
}
auto const valley = smallest_valley(skyline);
auto const largest =
std::min({n, valley.width, length - valley.height});
auto try_side = [&](size_t const side) {
if constexpr (Instrument) {
++counters->loop_iterations;
}
/* If the idx is 0 we've looked at all possible square lengths for this
* position, and they've failed. Pop the last square of the stack, remove
* it from the grid and try the next smaller size in the same position.
*/
if (idx == 0) {
// No squares on the stack -> failed to find a solution.
if (sqs.empty()) { break; }
auto sq = sqs.back();
sqs.pop_back();
grid.clear(sq);
++avail_sqs[sq.length()];
if constexpr (Instrument) {
++counters->backtracks;
}
pos = sq.pos();
idx = sq.length() - 1;
continue;
if (available[side] == 0) {
return false;
}
// If there are no squares available of the current size try the next one.
if (avail_sqs[idx] == 0) {
--idx;
continue;
}
/* Place a square of side length idx at pos, push this onto the stack and
* set up to look at the next position.
*/
auto const sq = Square(pos, idx);
if constexpr (Instrument) {
++counters->attempted_placements;
}
--avail_sqs[idx];
grid.add(sq);
sqs.push_back(sq);
--available[side];
std::fill_n(skyline.begin() + static_cast<std::ptrdiff_t>(valley.x),
side, valley.height + side);
squares.emplace_back(valley.x + valley.height * length, side);
pos = grid.next_pos(pos + idx);
// Have we reached the end? If so success!
if (pos == grid.end()) { break; }
if (search_skyline<Instrument>(n, length, candidate_order, skyline,
available, squares, counters)) {
return true;
}
squares.pop_back();
std::fill_n(skyline.begin() + static_cast<std::ptrdiff_t>(valley.x),
side, valley.height);
++available[side];
if constexpr (Instrument) {
++counters->search_nodes;
++counters->backtracks;
}
idx = grid.largest_square(pos, n);
return false;
};
if (candidate_order == CandidateOrder::ascending) {
for (size_t side = 1; side <= largest; ++side) {
if (try_side(side)) {
return true;
}
}
} else {
for (auto side = largest; side != 0; --side) {
if (try_side(side)) {
return true;
}
}
}
return false;
}
return {length, sqs};
/** Search directly for a solution to the \a n th Partridge problem.
*
* The state is one filled height per board column. At each node the
* narrowest local valley is found by a linear scan and candidates are tried
* at its far-left edge. A placement or undo touches one entry per square
* column. Scanning the profile costs O(board width); trying up to n
* candidates and updating up to n columns for each costs O(n^2), for
* O(board width + n^2) local work per node and the same total state.
*/
template<bool Instrument>
auto search_solution_impl(size_t const n, CandidateOrder const candidate_order,
SearchCounters *const counters) noexcept
-> Results {
auto const length = triangle_num(n);
std::vector<size_t> skyline(length);
Avail available(n + 1);
for (size_t side = 0; side <= n; ++side) {
available[side] = side;
}
std::vector<Square> squares;
squares.reserve(length);
static_cast<void>(search_skyline<Instrument>(
n, length, candidate_order, skyline, available, squares, counters));
return {length, std::move(squares)};
}
auto search_solution(size_t const n) noexcept -> Results {
return search_solution_impl<false>(n, nullptr);
auto search_solution(
size_t const n,
CandidateOrder const candidate_order = CandidateOrder::ascending) noexcept
-> Results {
return search_solution_impl<false>(n, candidate_order, nullptr);
}
auto search_solution_instrumented(size_t const n,
SearchCounters &counters) noexcept -> Results {
SearchCounters &counters,
CandidateOrder const candidate_order =
CandidateOrder::ascending) noexcept
-> Results {
counters = {};
return search_solution_impl<true>(n, &counters);
return search_solution_impl<true>(n, candidate_order, &counters);
}
/** Construct an odd-order solution from its even-order predecessor. */
+39
View File
@@ -343,6 +343,42 @@ namespace {
return failures;
}
auto test_skyline_search() -> int {
int failures = 0;
auto const narrowest =
smallest_valley(std::vector<std::uint64_t>{4, 2, 2, 4, 0, 0, 0, 4});
failures += expect(
narrowest.x == 1 && narrowest.height == 2 && narrowest.width == 2,
"skyline did not select the smallest-width valley");
auto const tie =
smallest_valley(std::vector<std::uint64_t>{4, 1, 4, 4, 2, 4});
failures += expect(tie.x == 1 && tie.height == 1 && tie.width == 1,
"skyline valley tie-break is not deterministic");
SearchCounters descending_counters;
auto const descending = search_solution_instrumented(
8, descending_counters, CandidateOrder::descending);
auto validation = validate(8, descending);
failures += expect(
validation.valid(),
"descending skyline search returned an invalid order-8 solution:\n" +
validation.text());
SearchCounters direct_nine_counters;
auto const direct_nine = search_solution_instrumented(
9, direct_nine_counters, CandidateOrder::ascending);
validation = validate(9, direct_nine);
failures += expect(
validation.valid(),
"direct skyline search returned an invalid order-9 solution:\n" +
validation.text());
failures += expect(
direct_nine_counters.search_nodes != descending_counters.search_nodes,
"direct order-9 coverage unexpectedly reused predecessor construction");
return failures;
}
auto test_solver_completion() -> int {
int failures = 0;
for (auto const order: std::array<std::uint64_t, 2>{1, 8}) {
@@ -385,6 +421,9 @@ int main(int argc, char **argv) {
if (test == "search-counters") {
return test_search_counters();
}
if (test == "skyline-search") {
return test_skyline_search();
}
std::cerr << "unknown test: " << test << '\n';
return 2;
}