// // Created by Matthew Gretton-Dann on 31/08/2025. // #include #include #include #include #include #include using Pos = std::pair; auto x(Pos const &p) noexcept -> int { return p.first; } auto y(Pos const &p) noexcept -> int { return p.second; } struct Square { Square(Pos const &pos, int length) noexcept : pos_(pos), length_(length) { } Square(Square const &other) noexcept = default; Square(Square &&other) noexcept = default; Square &operator=(Square const &other) noexcept = default; Square &operator=(Square &&other) noexcept = default; ~Square() noexcept = default; auto x() const noexcept -> int { return ::x(pos_); } auto y() const noexcept -> int { return ::y(pos_); } auto length() const noexcept -> int { return length_; } Pos pos_; int length_; }; struct OverlappingSquares { Pos pos_; }; struct Grid { Grid(int length) : grid_(length * length, '.'), length_(length) { } Grid(Grid const &other) = default; Grid(Grid &&other) noexcept = default; Grid &operator=(Grid const &other) = default; Grid &operator=(Grid &&other) noexcept = default; ~Grid() noexcept = default; auto length() const noexcept -> int { return length_; } auto set(int x, int y, char c) noexcept -> void { assert(x < length_); assert(y < length_); assert(grid_[x + y * length_] != c); grid_[x + y * length_] = c; } auto get(int x, int y) const noexcept -> char { assert(x < length_); assert(y < length_); return grid_[x + y * length_]; } auto add(Square const &sq) -> void { switch (sq.length()) { case 1: set(sq.x(), sq.y(), '*'); break; case 2: set(sq.x(), sq.y(), '+'); set(sq.x() + 1, sq.y(), '+'); set(sq.x(), sq.y() + 1, '+'); set(sq.x() + 1, sq.y() + 1, '+'); break; default: { auto n = sq.length(); set(sq.x(), sq.y(), '+'); set(sq.x() + n - 1, sq.y(), '+'); set(sq.x(), sq.y() + n - 1, '+'); set(sq.x() + n - 1, sq.y() + n - 1, '+'); for (int i = 1; i < n - 1; ++i) { set(sq.x() + i, sq.y(), '-'); set(sq.x() + i, sq.y() + n - 1, '-'); set(sq.x(), sq.y() + i, '|'); for (int j = 1; j < n - 1; ++j) { set(sq.x() + j, sq.y() + i, ' '); } set(sq.x() + n - 1, sq.y() + i, '|'); } int i = sq.x() + n - 1; while (n != 0) { set(--i, sq.y() + 1, '0' + (n % 10)); n /= 10; } } } } auto clear(Square const &sq) { for (auto i = sq.x(); i < sq.x() + sq.length(); ++i) { for (auto j = sq.y(); j < sq.y() + sq.length(); ++j) { set(i, j, '.'); } } } auto output() const { for (auto i = 0; i < length_; ++i) { std::cout << grid_.substr(i * length_, length_) << '\n'; } } /** \brief Get length of the largest square that fits at \a pos in the grid. */ auto largest_square(Pos const &pos, int n) const noexcept -> int { assert(x(pos) < length_); assert(y(pos) < length_); /* Because of how we walk through the grid (starting at 0,0 then increasing * x followed by y) we can assume that if the position (b, y) is clear * (i.e. a '.') then (b, y + i) is clear for all i > 0. * * This means we only need to look for the first non-clear position along the * current row. */ auto b = x(pos); // Make sure we don't go looking in the next row. auto e = std::min(x(pos) + n, length_); while (b < e) { if (grid_[b + y(pos) * length_] != '.') { break; } ++b; } return b - x(pos); } /** Get the next position to check. n is the size of the square we just * added. */ auto next_pos(Pos const &pos, int n) const noexcept -> Pos { const auto p = x(pos) + n + y(pos) * length_; const auto next_p = grid_.find('.', p); if (next_p == std::string::npos) { return std::make_pair(0, length_); } return std::make_pair(next_p % length_, next_p / length_); } std::string grid_; int length_; }; auto triangle_num(int n) { return (n * (n + 1)) / 2; } using Avail = std::vector; auto find_solution_impl(Grid &grid, int n, Pos const &pos, Avail &avail_sqs) -> bool { if (x(pos) == 0 && y(pos) == grid.length()) { return true; } /* Walk through the possible squares from the largest that will fit down to 0. * We don't want to walk up from 1 to the largest because we can show that a * 1x1 piece will never fit along an edge (or one in from the edge) - as * there is no other 1x1 piece to go alongside it). This means we know the * first guess is definitely wrong if we start small. * * If we know a square of side length N will fit then we know a square of side length * N - 1 will fit. */ for (auto idx = grid.largest_square(pos, n); idx != 0; --idx) { if (avail_sqs[idx] == 0) { continue; } auto const sq = Square(pos, idx); --avail_sqs[idx]; grid.add(sq); if (find_solution_impl(grid, n, grid.next_pos(pos, idx), avail_sqs)) { return true; } ++avail_sqs[idx]; grid.clear(sq); } return false; } auto find_solution(int n) -> Grid { auto length = triangle_num(n); Grid grid(length); Avail avail_sqs; for (auto i = 0; i <= n; ++i) { avail_sqs.push_back(i); } find_solution_impl(grid, n, std::make_pair(0, 0), avail_sqs); return grid; } int main(int argc, char **argv) { auto n = (argc == 1) ? 8 : atoi(argv[1]); auto grid = find_solution(n); std::cout << "Partridge problem " << n << " side length " << grid.length() << '\n'; grid.output(); return 0; }