type map = { map : string; width : int; height : int } (** [map] represents a map with layout [map] and a [width] and [height]. [map.map] is a string of length [width * height] with the [i]th character describing the position [(i mod map.width, i / map.width)]. *) (** [find_start strs] returns the location [(x, y)] of the starting position. *) let find_start map = match String.index_from_opt map.map 0 '^' with | Some i -> (i mod map.width, i / map.width) | None -> failwith "find_start" (** [map_of_strings strs] returns the map generated from the input map described by the list of strings [strs] *) let map_of_strings strs = let width = String.length (List.hd strs) in let map = List.fold_left String.cat "" strs in let height = String.length map / width in { map; width; height } (** [read_file fname] reads the input map from [fname]. It returns a [(map, pos, vel)] tuple, consisting of the obsticle map, initial position, and initial velocity. *) let read_file fname = let lst = Aoc.strings_of_file fname in let map = map_of_strings lst in let pos = find_start map in (map, pos, (0, -1)) (** [is_valid_pos map pos] returns true if the position [pos] is valid for the map [map]. *) let is_valid_pos map (x, y) = if y < 0 || y >= map.height then false else if x < 0 || x >= map.width then false else true (** [is_block map pos] returns [true] iff the location [pos] is a blockages in [map]. *) let is_block map (x, y) = if is_valid_pos map (x, y) then map.map.[x + (y * map.width)] = '#' else false (** [insert_block map pos] inserts a blockage at [pos] into [map] and returns the new map. *) let insert_block map (x, y) = let idx = x + (y * map.width) in let start = String.sub map.map 0 idx in let e = String.sub map.map (idx + 1) (String.length map.map - idx - 1) in { map with map = start ^ "#" ^ e } (** [move map (pos, vel)] moves [pos] one step forward on the [map]. [vel] gives the movement vector. If the movement will cause an obstacle to be hit then [vel] is rotated right by 90 degrees and we move in that direction. Returns the updated [(pos, vel)] pair. *) let rec move map ((x, y), (dx, dy)) = let x', y' = (x + dx, y + dy) in if is_block map (x', y') then move map ((x, y), (-dy, dx)) else ((x', y'), (dx, dy)) (** [walk_map map (pos, vel)] walks around [map] starting at [pos] moving in the direction [vel]. It returns a list of all positions visited before falling off one of the sides. *) let walk_map map (pos, vel) = let rec impl acc (pos, vel) = if is_valid_pos map pos then impl (pos :: acc) (move map (pos, vel)) else acc in impl [] (pos, vel) (** [has_cycles map (pos, vel)] returns true if walking around [map] starting at [pos] going in [vel] direction will end up in a never ending cycle.*) let has_cycles map start = (* We detect a cycle by walking two 'agents' around the map from the same starting position. Agent 1 moves 1 step at a time, agent 2 moves 2. If the agents ever end up on the same square facing the same direction we have a cycle. This works even if the cycle doesn't start immediately. *) let rec impl agent1 ((pos', _) as agent2) = (* Only need to check pos' for validity because if pos is not valid then pos' must also be invalid, and have been invalid before this. *) if not (is_valid_pos map pos') then false else if agent1 = agent2 then true else impl (move map agent1) (move map (move map agent2)) in (* Start Agent 2 a step ahead of Agent 1 so we don't fail at the start position. *) impl start (move map start) (** [walk_block map (pos, vel) bpos] adds a block to the map [map] at [bpos] and then sees if walking the map starting with [(pos, vel)] has a cycle. *) let walk_block map (pos, vel) bpos = if bpos = pos then false else let map' = insert_block map bpos in has_cycles map' (pos, vel) let part1 (map, pos, vel) = walk_map map (pos, vel) |> List.sort_uniq Aoc.IntPair.compare |> List.length let part2 (map, pos, vel) = walk_map map (pos, vel) |> List.sort_uniq Aoc.IntPair.compare |> List.filter (walk_block map (pos, vel)) |> List.length let _ = Aoc.main read_file [ (string_of_int, part1); (string_of_int, part2) ]