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advent-of-code/2022/puzzle-17-02.cc

162 lines
4.7 KiB
C++

//
// Created by Matthew Gretton-Dann on 17/12/2022.
//
#include <array>
#include <iostream>
#include <list>
#include <map>
#include <numeric>
#include <regex>
#include <stdexcept>
#include <utility>
#include <vector>
using Int = std::int64_t;
using UInt = std::uint64_t;
using namespace std::string_literals;
using Shape = std::vector<std::string>;
auto shapes_intersect(Shape const& tower, Shape const& shape, UInt x, UInt y) -> bool
{
for (auto const& row : shape) {
UInt cx{x};
for (auto const& c : row) {
if (c != ' ' && tower[y][cx] != '.') {
return true;
}
++cx;
}
++y;
}
return false;
}
auto tower_height(Shape const& tower) -> UInt
{
UInt height{tower.size() - 1};
while (tower[height].find('#') == std::string::npos) {
--height;
}
return height;
}
auto main() -> int
{
std::string instructions;
if (!std::getline(std::cin, instructions)) {
std::cerr << "No input\n";
return EXIT_FAILURE;
}
std::string const floor{"#-------#"};
std::string const wall{"|.......|"};
Shape const horiz = {{"oooo"}};
Shape const plus = {{" o "}, {"ooo"}, {" o "}};
Shape const corner = {{"ooo"}, {" o"}, {" o"}};
Shape const vert = {{"o"}, {"o"}, {"o"}, {"o"}};
Shape const square = {{"oo"}, {"oo"}};
std::vector<Shape> const shapes{horiz, plus, corner, vert, square};
// Numbers we want to store for later
std::vector<UInt> heights; // heights[i] gives height of tower before piece i falls.
std::map<UInt, UInt>
wind_iter_map; // Maps place in wind string vs iteration. Used to see when we start repeating.
// We have a ridiculous number of iterations to do - more than we can do on this machine so we
// are going to assume that we have three phases: Setup, repeated, Teradown
// We identify the repeated section by being at the same place in the instructions for Shape 0 as
// we have been before.
UInt previous_repeated_height{0};
Shape tower{floor};
auto wind_it{instructions.begin()};
auto shape_it{shapes.begin()};
UInt constexpr max_iter{1000000000000};
for (UInt i{0}; i < max_iter; ++i) {
UInt const height{tower_height(tower)};
heights.push_back(height);
if (shape_it == shapes.begin()) {
// See if we've seen this wind position before for shape 0.
auto [it, success] = wind_iter_map.insert({wind_it - instructions.begin(), i});
if (!success) {
// We have - what is the delta in height since the last time? If it is the same delta as
// the previous repeat we saw, then we can stop iterating.
UInt const repeated_height(heights[it->second] - heights[i]);
std::cout << "Repeated wind instruction " << it->first << ": Iters [" << it->second << ", "
<< i << "). Heights: [" << heights[it->second] << ", " << heights[i]
<< "]. Difference: " << heights[i] - heights[it->second] << ".\n";
if (repeated_height == previous_repeated_height) {
break;
}
previous_repeated_height = repeated_height;
it->second = i;
}
}
// Where should the block appear? (2, 3 + height).
UInt x{3};
UInt y{4 + height};
// Now make sure we have enough wall in the tower.
while (tower.size() < y + shape_it->size() + 1) {
tower.push_back(wall);
}
// Now do the instructions in turn:
while (true) {
// Wind movement
UInt const trial_x{x + (*wind_it == '>' ? 1 : -1)};
if (!shapes_intersect(tower, *shape_it, trial_x, y)) {
x = trial_x;
}
++wind_it;
if (wind_it == instructions.end()) {
wind_it = instructions.begin();
}
// Downward movement
UInt const trial_y{y - 1};
if (!shapes_intersect(tower, *shape_it, x, trial_y)) {
y = trial_y;
}
else {
break;
}
}
// Insert the piece.
for (auto const& r : *shape_it) {
UInt cx{x};
for (auto c : r) {
if (c != ' ') {
tower[y][cx] = '#';
}
++cx;
}
++y;
}
// Next shape
++shape_it;
if (shape_it == shapes.end()) {
shape_it = shapes.begin();
}
}
UInt const repeat_start{wind_iter_map.find(wind_it - instructions.begin())->second};
UInt const repeat_end{heights.size() - 1};
// [0, repeat_start) is the prologue. [repeat_start, repeat_end) is repeated heights added.
// [repeat_end, max_iter) is the epilogue.
UInt const repeat_length{repeat_end - repeat_start};
UInt const num_repeats{(max_iter - repeat_start) / repeat_length};
UInt const num_left = max_iter - repeat_length * num_repeats;
UInt const height =
heights[num_left] + (heights[repeat_end] - heights[repeat_start]) * num_repeats;
std::cout << "Maximum height: " << height << "\n";
return EXIT_SUCCESS;
}