2023 Day 10

This commit is contained in:
2023-12-10 11:19:20 +00:00
parent c6e9727f37
commit cffae9df50
2 changed files with 509 additions and 0 deletions

135
2023/puzzle-10-01.cc Normal file
View File

@@ -0,0 +1,135 @@
#include <cassert>
#include <cstdint>
#include <cstdlib>
#include <iostream>
#include <string>
#include <utility>
#include <vector>
using Int = std::int64_t;
using NumVec = std::vector<Int>;
using Pos = std::pair<std::size_t, std::size_t>; // (x, y) pair
[[nodiscard]] constexpr auto operator==(Pos const& lhs, Pos const& rhs) -> bool
{
return lhs.first == rhs.first && lhs.second == rhs.second;
}
struct Grid
{
void push_line(std::string const& line)
{
if (auto x{line.find('S')}; x != std::string::npos) {
assert(animal_.first == std::string::npos);
animal_.first = x;
animal_.second = grid_.size();
}
grid_.push_back(line);
}
[[nodiscard]] auto animal_pos() const -> Pos { return animal_; }
[[nodiscard]] auto width() const -> std::size_t { return grid_.front().size(); }
[[nodiscard]] auto height() const -> std::size_t { return grid_.size(); }
[[nodiscard]] auto walk_pipes(Pos const& start, Pos pos) const -> std::pair<Pos, std::size_t>
{
auto last{start};
std::size_t steps{0};
while (true) {
auto const [x, y] = pos;
auto const c{grid_[y][x]};
if (c == '.' || c == 'S') { break; }
if (start == pos) { break; }
if (c == '|' || c == 'L' || c == 'J') {
if (Pos const next_pos{x, y - 1}; y > 0 && next_pos != last) {
last = pos;
pos = next_pos;
++steps;
continue;
}
}
if (c == '|' || c == 'F' || c == '7') {
if (Pos const next_pos{x, y + 1}; y < height() - 1 && next_pos != last) {
last = pos;
pos = next_pos;
++steps;
continue;
}
}
if (c == '-' || c == '7' || c == 'J') {
if (Pos const next_pos{x - 1, y}; x > 0 && next_pos != last) {
last = pos;
pos = next_pos;
++steps;
continue;
}
}
if (c == '-' || c == 'L' || c == 'F') {
if (Pos const next_pos{x + 1, y}; x < width() - 1 && next_pos != last) {
last = pos;
pos = next_pos;
++steps;
continue;
}
}
std::abort();
}
return std::make_pair(pos, steps);
}
private:
std::vector<std::string> grid_;
Pos animal_{std::string::npos, std::string::npos};
};
auto main() -> int try {
std::string line;
Grid grid;
while (std::getline(std::cin, line)) {
grid.push_line(line);
}
auto animal = grid.animal_pos();
if (animal.second > 0) {
auto [end_pos, length] = grid.walk_pipes(animal, {animal.first, animal.second - 1});
if (end_pos == animal) {
std::cout << "Started going north ended back at animal: " << length / 2 + 1 << '\n';
}
}
if (animal.first > 0) {
auto [end_pos, length] = grid.walk_pipes(animal, {animal.first - 1, animal.second});
if (end_pos == animal) {
std::cout << "Started going west ended back at animal: " << length / 2 + 1 << '\n';
}
}
if (animal.second < grid.height() - 1) {
auto [end_pos, length] = grid.walk_pipes(animal, {animal.first, animal.second + 1});
if (end_pos == animal) {
std::cout << "Started going south ended back at animal: " << length / 2 + 1 << '\n';
}
}
if (animal.first < grid.width() - 1) {
auto [end_pos, length] = grid.walk_pipes(animal, {animal.first + 1, animal.second});
if (end_pos == animal) {
std::cout << "Started going east ended back at animal: " << length / 2 + 1 << '\n';
}
}
return EXIT_SUCCESS;
}
catch (...) {
std::cerr << "Uncaught exception.\n";
return EXIT_FAILURE;
}

374
2023/puzzle-10-02.cc Normal file
View File

@@ -0,0 +1,374 @@
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <cstdlib>
#include <iostream>
#include <string>
#include <utility>
#include <vector>
using Int = std::int64_t;
using NumVec = std::vector<Int>;
using Pos = std::pair<std::size_t, std::size_t>; // (x, y) pair
[[nodiscard]] constexpr auto operator==(Pos const& lhs, Pos const& rhs) -> bool
{
return lhs.first == rhs.first && lhs.second == rhs.second;
}
struct Grid;
auto operator<<(std::ostream& os, Grid const& grid) -> std::ostream&;
struct Grid
{
void push_line(std::string const& line)
{
if (auto x{line.find('S')}; x != std::string::npos) {
assert(animal_.first == std::string::npos);
animal_.first = x;
animal_.second = grid_.size();
}
grid_.push_back(line);
}
[[nodiscard]] auto animal_pos() const -> Pos { return animal_; }
[[nodiscard]] auto width() const -> std::size_t { return grid_.front().size(); }
[[nodiscard]] auto height() const -> std::size_t { return grid_.size(); }
[[nodiscard]] auto at(Pos const& pos) const -> char { return grid_[pos.second][pos.first]; }
void set(Pos const& pos, char c) { grid_[pos.second][pos.first] = c; }
[[nodiscard]] auto walk_pipes(Pos const& start, Pos pos) const -> std::pair<Pos, std::size_t>
{
auto last{start};
std::size_t steps{0};
while (true) {
auto const [x, y] = pos;
auto const c{grid_[y][x]};
if (c == '.' || c == 'S') { break; }
if (start == pos) { break; }
if (c == '|' || c == 'L' || c == 'J') {
if (Pos const next_pos{x, y - 1}; y > 0 && next_pos != last) {
last = pos;
pos = next_pos;
++steps;
continue;
}
}
if (c == '|' || c == 'F' || c == '7') {
if (Pos const next_pos{x, y + 1}; y < height() - 1 && next_pos != last) {
last = pos;
pos = next_pos;
++steps;
continue;
}
}
if (c == '-' || c == '7' || c == 'J') {
if (Pos const next_pos{x - 1, y}; x > 0 && next_pos != last) {
last = pos;
pos = next_pos;
++steps;
continue;
}
}
if (c == '-' || c == 'L' || c == 'F') {
if (Pos const next_pos{x + 1, y}; x < width() - 1 && next_pos != last) {
last = pos;
pos = next_pos;
++steps;
continue;
}
}
std::abort();
}
return std::make_pair(pos, steps);
}
void hightlight_pipes(Pos const& start)
{
auto last{start};
auto pos{start};
auto const c{at(start)};
if (c == '|' || c == 'L' || c == 'J') { pos.second -= 1; }
else if (c == 'F' || c == '7') { pos.second += 1; }
else if (c == '-') { pos.first += 1; }
else { std::abort(); }
set(start, c == '|' ? 'v' : '>');
while (start != pos) {
auto const [x, y] = pos;
auto const c{grid_[y][x]};
if (c == '.') { std::abort(); }
grid_[y][x] = c == '|' ? 'v' : '>';
if (c == '|' || c == 'L' || c == 'J') {
if (Pos const next_pos{x, y - 1}; y > 0 && next_pos != last) {
last = pos;
pos = next_pos;
continue;
}
}
if (c == '|' || c == 'F' || c == '7') {
if (Pos const next_pos{x, y + 1}; y < height() - 1 && next_pos != last) {
last = pos;
pos = next_pos;
continue;
}
}
if (c == '-' || c == '7' || c == 'J') {
if (Pos const next_pos{x - 1, y}; x > 0 && next_pos != last) {
last = pos;
pos = next_pos;
continue;
}
}
if (c == '-' || c == 'L' || c == 'F') {
if (Pos const next_pos{x + 1, y}; x < width() - 1 && next_pos != last) {
last = pos;
pos = next_pos;
continue;
}
}
std::abort();
}
}
auto flood_fill()
{
/* Ensure every character is either an edge, or a '.' for outside, maybe inside, and a '*'
* for the initial starting locations.
*/
for (auto& row : grid_) {
/* We know we're inside if we've passed an odd number of vertical walls and no corners/
* horizontal walls.
*/
bool inside = false;
bool definite = true;
for (auto& c : row) {
if (c == 'v') { inside = !inside; }
else if (c == '>') { definite = false; }
else if (inside && definite) {
c = '*';
}
else { c = '.'; }
}
}
/* Very simple algorithm, that just iterates over all squares until we don't change anything */
bool again{true};
while (again) {
again = false;
for (std::size_t y{0}; y != height(); ++y) {
for (std::size_t x{0}; x != width(); ++x) {
if (grid_[y][x] != '.') { continue; }
if ((y > 0 && grid_[y - 1][x] == '*') || (x > 0 && grid_[y][x - 1] == '*') || (
y < height() - 1 && grid_[y + 1][x] == '*') || (
x < width() - 1 && grid_[y][x + 1] == '*')) {
grid_[y][x] = '*';
again = true;
}
}
}
}
}
/* Shrink the grid by a factor of two in all directions. We take the even places to be the new
* entry in the new grid.
*
* So grid.enlarge().shrink() should produce the same grid as grid.
*/
[[nodiscard]] auto shrink() const -> Grid
{
Grid new_grid;
for (std::size_t y{0}; y < height(); y += 2) {
std::string line;
for (std::size_t x{0}; x < width(); x += 2) {
line += grid_[y][x];
}
new_grid.push_line(line);
}
return new_grid;
}
/* Enlarge the grid by a factor of two in each direction.
*
* The contents of grid_[y][x] are mapped to grid_[y * 2][x * 2] and the appropriate additional
* characters are added.
*/
[[nodiscard]] auto enlarge() const -> Grid
{
Grid new_grid;
for (auto const& row : grid_) {
std::string line1;
std::string line2;
for (auto const c : row) {
if (c == '.') {
line1 += "..";
line2 += "..";
}
if (c == '-') {
line1 += "--";
line2 += "..";
}
if (c == '7') {
line1 += "7.";
line2 += "|.";
}
if (c == 'F') {
line1 += "F-";
line2 += "|.";
}
if (c == '|') {
line1 += "|.";
line2 += "|.";
}
if (c == 'J') {
line1 += "J.";
line2 += "..";
}
if (c == 'L') {
line1 += "L-";
line2 += "..";
}
}
new_grid.push_line(line1);
new_grid.push_line(line2);
}
return new_grid;
}
[[nodiscard]] auto count_interior() const -> std::size_t
{
std::size_t interior{0};
for (auto const& row : grid_) {
interior += std::ranges::count_if(row, [](char const c) { return c == '*'; });
}
return interior;
}
friend auto operator<<(std::ostream& os, Grid const& grid) -> std::ostream&;
private:
std::vector<std::string> grid_;
Pos animal_{std::string::npos, std::string::npos};
};
auto operator<<(std::ostream& os, Grid const& grid) -> std::ostream&
{
for (auto const& row : grid.grid_) {
os << row << '\n';
}
return os;
}
auto main() -> int try {
std::string line;
Grid grid;
while (std::getline(std::cin, line)) {
grid.push_line(line);
}
auto animal = grid.animal_pos();
/* Find the loop in both directions as this tells us what the animal pipe piece should be. */
bool east{false};
bool south{false};
bool west{false};
bool north{false};
if (animal.second > 0) {
Pos const next_pos{animal.first, animal.second - 1};
if (auto const c{grid.at(next_pos)}; c == '|' || c == 'F' || c == '7') {
auto [end_pos, length] = grid.walk_pipes(animal, next_pos);
if (end_pos == animal) {
std::cout << "Started going north ended back at animal: " << length / 2 + 1 << '\n';
north = true;
}
}
}
if (animal.first > 0) {
Pos const next_pos{animal.first - 1, animal.second};
if (auto const c{grid.at(next_pos)}; c == '-' || c == 'F' || c == 'L') {
auto [end_pos, length] = grid.walk_pipes(animal, next_pos);
if (end_pos == animal) {
std::cout << "Started going west ended back at animal: " << length / 2 + 1 << '\n';
west = true;
}
}
}
if (animal.second < grid.height() - 1) {
Pos const next_pos{animal.first, animal.second + 1};
if (auto const c{grid.at(next_pos)}; c == '|' || c == 'J' || c == 'L') {
auto [end_pos, length] = grid.walk_pipes(animal, next_pos);
if (end_pos == animal) {
std::cout << "Started going south ended back at animal: " << length / 2 + 1 << '\n';
south = true;
}
}
}
if (animal.first < grid.width() - 1) {
Pos const next_pos{animal.first + 1, animal.second};
if (auto const c{grid.at(next_pos)}; c == '-' || c == 'J' || c == '7') {
auto [end_pos, length] = grid.walk_pipes(animal, next_pos);
if (end_pos == animal) {
std::cout << "Started going east ended back at animal: " << length / 2 + 1 << '\n';
east = true;
}
}
}
/* Replace animal with pipe piece. */
if (north && south) { grid.set(animal, '|'); }
else if (east && west) { grid.set(animal, '-'); }
else if (north && east) { grid.set(animal, 'L'); }
else if (north && west) { grid.set(animal, 'J'); }
else if (south && east) { grid.set(animal, 'F'); }
else if (south && west) { grid.set(animal, '7'); }
else {
std::abort();
}
/* To ensure that the interior is stongly connected we double the size of the grid in both
* directions. This makes sure that there is always a . between two pipe edges.
*
* This then means we can do a very simple flood fill to find the interior.
*
* We then shrink the grid again and to get the interior count we want.
*/
auto big_grid{grid.enlarge()};
// Mark the pipes we want to work with using > & v characters
big_grid.hightlight_pipes(Pos{animal.first * 2, animal.second * 2});
std::cout << "Before flood fill:\n" << big_grid;
// Flood fill the interior with * characters
big_grid.flood_fill();
std::cout << "After flood fill:\n" << big_grid;
// Shrink
auto const small_grid = big_grid.shrink();
// Count the number of * in the interior.
auto const interior_count = small_grid.count_interior();
std::cout << "Reconstituted grid\n" << small_grid;
std::cout << "Interior count: " << interior_count << "\n";
return EXIT_SUCCESS;;
}
catch (...) {
std::cerr << "Uncaught exception.\n";
return EXIT_FAILURE;
}