2023 Day 16

This commit is contained in:
2023-12-16 09:29:28 +00:00
parent 0a41c0529d
commit a3dc84770a
2 changed files with 370 additions and 0 deletions

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2023/puzzle-16-01.cc Normal file
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#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <functional>
#include <iostream>
#include <list>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
using Int = std::int64_t;
using UInt = std::uint64_t;
using Location = std::pair<Int, Int>;
using Direction = std::pair<Int, Int>;
constexpr Direction north = std::make_pair(0, -1);
constexpr Direction east = std::make_pair(1, 0);
constexpr Direction south = std::make_pair(0, 1);
constexpr Direction west = std::make_pair(-1, 0);
auto operator+(Location const& loc, Direction const& dir) -> Location
{
return std::make_pair(loc.first + dir.first, loc.second + dir.second);
}
struct Beam
{
Beam(Location loc, Direction dir)
: loc_(std::move(loc)), dir_(std::move(dir))
{
}
[[nodiscard]] auto hash() const noexcept -> std::size_t
{
return std::hash<Int>{}(
((loc_.first * 1000 + loc_.second) * 4 + (dir_.first + 1)) * 4 + (dir_.second + 1));
}
[[nodiscard]] auto operator==(Beam const& rhs) const noexcept -> bool
{
return loc_ == rhs.loc_ && dir_ == rhs.dir_;
}
Location loc_;
Direction dir_;
};
template<>
struct std::hash<Beam>
{
[[nodiscard]] auto operator()(Beam const& beam) const noexcept -> std::size_t
{
return beam.hash();
}
};
template<>
struct std::hash<Location>
{
[[nodiscard]] auto operator()(Location const& loc) const noexcept -> std::size_t
{
return std::hash<Int>{}(loc.first * 1000 + loc.second);
}
};
struct Grid
{
void push_line(std::string const& line) { grid_.push_back(line); }
[[nodiscard]] auto energised() const -> UInt
{
// The energised set includes directions - so we need to build a set that just includes locations.
std::unordered_set<Location> locs;
std::vector<std::string> energy_grid(grid_.size(), std::string(grid_[0].size(), '.'));
for (auto const [loc, dir] : energised_) {
locs.insert(loc);
energy_grid[loc.second][loc.first] = '#';
}
for (auto const& row : energy_grid) { std::cout << row << '\n'; }
return locs.size();
}
[[nodiscard]] auto loc_valid(Location const& loc) const noexcept -> bool
{
if (loc.first < 0) { return false; }
if (loc.second < 0) { return false; }
if (loc.second >= grid_.size()) { return false; }
if (loc.first >= grid_[loc.second].size()) { return false; }
return true;
}
void energise()
{
std::list<Beam> beams;
beams.emplace_back(std::make_pair(0, 0), east);
while (!beams.empty()) {
auto beam{beams.front()};
beams.pop_front();
if (!loc_valid(beam.loc_)) { continue; }
// Insert into hash of energised locations. If that fails we've done this before and don't
// need to do it again.
if (auto [it, success] = energised_.insert(beam); !success) { continue; }
switch (grid_[beam.loc_.second][beam.loc_.first]) {
case '.':
break;
case '\\':
if (beam.dir_ == north) { beam.dir_ = west; }
else if (beam.dir_ == east) { beam.dir_ = south; }
else if (beam.dir_ == south) { beam.dir_ = east; }
else if (beam.dir_ == west) { beam.dir_ = north; }
else { std::abort(); }
break;
case '/':
if (beam.dir_ == north) { beam.dir_ = east; }
else if (beam.dir_ == east) { beam.dir_ = north; }
else if (beam.dir_ == south) { beam.dir_ = west; }
else if (beam.dir_ == west) { beam.dir_ = south; }
else { std::abort(); }
break;
case '|':
if (beam.dir_ == east || beam.dir_ == west) {
Beam beam2{beam};
beam2.dir_ = north;
beam2.loc_ = beam2.loc_ + beam2.dir_;
beams.push_back(beam2);
beam.dir_ = south;
}
break;
case '-':
if (beam.dir_ == north || beam.dir_ == south) {
Beam beam2{beam};
beam2.dir_ = east;
beam2.loc_ = beam2.loc_ + beam2.dir_;
beams.push_back(beam2);
beam.dir_ = west;
}
break;
default:
std::abort();
}
beam.loc_ = beam.loc_ + beam.dir_;
beams.push_back(beam);
}
}
private:
std::vector<std::string> grid_;
std::unordered_set<Beam> energised_;
};
auto main() -> int try {
std::string line;
Grid grid;
while (std::getline(std::cin, line)) {
grid.push_line(line);
}
grid.energise();
UInt count = grid.energised();
std::cout << "Total: " << count << '\n';
return EXIT_SUCCESS;
}
catch (...) {
std::cerr << "Uncaught exception.\n";
return EXIT_FAILURE;
}

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2023/puzzle-16-02.cc Normal file
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#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <functional>
#include <iostream>
#include <list>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
using Int = std::int64_t;
using UInt = std::uint64_t;
using Location = std::pair<Int, Int>;
using Direction = std::pair<Int, Int>;
constexpr Direction north = std::make_pair(0, -1);
constexpr Direction east = std::make_pair(1, 0);
constexpr Direction south = std::make_pair(0, 1);
constexpr Direction west = std::make_pair(-1, 0);
auto operator+(Location const& loc, Direction const& dir) -> Location
{
return std::make_pair(loc.first + dir.first, loc.second + dir.second);
}
struct Beam
{
Beam(Location loc, Direction dir)
: loc_(std::move(loc)), dir_(std::move(dir))
{
}
[[nodiscard]] auto hash() const noexcept -> std::size_t
{
return std::hash<Int>{}(
((loc_.first * 1000 + loc_.second) * 4 + (dir_.first + 1)) * 4 + (dir_.second + 1));
}
[[nodiscard]] auto operator==(Beam const& rhs) const noexcept -> bool
{
return loc_ == rhs.loc_ && dir_ == rhs.dir_;
}
Location loc_;
Direction dir_;
};
template<>
struct std::hash<Beam>
{
[[nodiscard]] auto operator()(Beam const& beam) const noexcept -> std::size_t
{
return beam.hash();
}
};
template<>
struct std::hash<Location>
{
[[nodiscard]] auto operator()(Location const& loc) const noexcept -> std::size_t
{
return std::hash<Int>{}(loc.first * 1000 + loc.second);
}
};
struct Grid
{
void push_line(std::string const& line) { grid_.push_back(line); }
[[nodiscard]] auto max_energised() -> UInt
{
UInt max{0};
for (unsigned x{0}; x < grid_[0].size(); ++x) {
energised_.clear();
energise(Beam(std::make_pair(x, 0), south));
max = std::max(max, energised());
}
for (unsigned y{0}; y < grid_.size(); ++y) {
energised_.clear();
energise(Beam(std::make_pair(0, y), east));
max = std::max(max, energised());
energised_.clear();
energise(Beam(std::make_pair(grid_[y].size() - 1, y), west));
max = std::max(max, energised());
}
auto max_y{grid_.size() - 1};
for (unsigned x{0}; x < grid_[max_y].size(); ++x) {
energised_.clear();
energise(Beam(std::make_pair(x, max_y), north));
max = std::max(max, energised());
}
return max;
}
private:
[[nodiscard]] auto energised() const -> UInt
{
// The energised set includes directions - so we need to build a set that just includes locations.
std::unordered_set<Location> locs;
for (auto const [loc, dir] : energised_) {
locs.insert(loc);
}
return locs.size();
}
[[nodiscard]] auto loc_valid(Location const& loc) const noexcept -> bool
{
if (loc.first < 0) { return false; }
if (loc.second < 0) { return false; }
if (loc.second >= grid_.size()) { return false; }
if (loc.first >= grid_[loc.second].size()) { return false; }
return true;
}
void energise(Beam const& start)
{
std::list<Beam> beams;
beams.push_back(start);
while (!beams.empty()) {
auto beam{beams.front()};
beams.pop_front();
if (!loc_valid(beam.loc_)) { continue; }
// Insert into hash of energised locations. If that fails we've done this before and don't
// need to do it again.
if (auto [it, success] = energised_.insert(beam); !success) { continue; }
switch (grid_[beam.loc_.second][beam.loc_.first]) {
case '.':
break;
case '\\':
if (beam.dir_ == north) { beam.dir_ = west; }
else if (beam.dir_ == east) { beam.dir_ = south; }
else if (beam.dir_ == south) { beam.dir_ = east; }
else if (beam.dir_ == west) { beam.dir_ = north; }
else { std::abort(); }
break;
case '/':
if (beam.dir_ == north) { beam.dir_ = east; }
else if (beam.dir_ == east) { beam.dir_ = north; }
else if (beam.dir_ == south) { beam.dir_ = west; }
else if (beam.dir_ == west) { beam.dir_ = south; }
else { std::abort(); }
break;
case '|':
if (beam.dir_ == east || beam.dir_ == west) {
Beam beam2{beam};
beam2.dir_ = north;
beam2.loc_ = beam2.loc_ + beam2.dir_;
beams.push_back(beam2);
beam.dir_ = south;
}
break;
case '-':
if (beam.dir_ == north || beam.dir_ == south) {
Beam beam2{beam};
beam2.dir_ = east;
beam2.loc_ = beam2.loc_ + beam2.dir_;
beams.push_back(beam2);
beam.dir_ = west;
}
break;
default:
std::abort();
}
beam.loc_ = beam.loc_ + beam.dir_;
beams.push_back(beam);
}
}
std::vector<std::string> grid_;
std::unordered_set<Beam> energised_;
};
auto main() -> int try {
std::string line;
Grid grid;
while (std::getline(std::cin, line)) {
grid.push_line(line);
}
UInt max = grid.max_energised();
std::cout << "Total: " << max << '\n';
return EXIT_SUCCESS;
}
catch (...) {
std::cerr << "Uncaught exception.\n";
return EXIT_FAILURE;
}