Improved version of 2021 puzzle 23-02

Building on changes to part 1 see if this performs better and produces correct results.
This commit is contained in:
2021-12-25 08:58:21 +00:00
parent a5fc32ed07
commit 29005ed7ba

View File

@@ -1,4 +1,5 @@
#include <array>
#include <cassert>
#include <functional>
#include <iostream>
#include <map>
@@ -7,36 +8,62 @@
#include <string>
// Map:
// 0 1 2 3 4 5 6
// 7 8 9 10
// 11 12 13 14
// 15 16 17 18
// 19 20 21 22
// #############
// #ab.c.d.e.fg#
// ###h#i#j#k###
// #l#m#n#o#
// #########
//
// 0 -1- 1 -2- 2 -2- 3 -2- 4 -2- 5 -1- 6
// \ / \ / \ / \ /
// 2 2 2 2 2 2 2 2
// + + + +
// 7 8 9 10
// | | | |
// 1 1 1 1
// | | | |
// 11 12 13 14
// | | | |
// 1 1 1 1
// | | | |
// 15 16 17 18
// | | | |
// 1 1 1 1
// | | | |
// 19 20 21 22
// Actually : {0-6} can go to any of {7-10} at varying cost but there are move restritions.
using Position = unsigned;
using UInt = unsigned;
using Position = char;
using UInt = int;
using Type = char;
std::multimap<Position, std::pair<Position, UInt>> legal_moves{
{0, {1, 1}}, {1, {0, 1}}, {1, {2, 2}}, {1, {7, 2}}, {2, {1, 2}}, {2, {3, 2}},
{2, {7, 2}}, {2, {8, 2}}, {3, {2, 2}}, {3, {4, 2}}, {3, {8, 2}}, {3, {9, 2}},
{4, {3, 2}}, {4, {5, 2}}, {4, {9, 2}}, {4, {10, 2}}, {5, {4, 2}}, {5, {6, 1}},
{5, {10, 2}}, {6, {5, 1}}, {7, {1, 2}}, {7, {2, 2}}, {7, {11, 1}}, {8, {2, 2}},
{8, {3, 2}}, {8, {12, 1}}, {9, {3, 2}}, {9, {4, 2}}, {9, {13, 1}}, {10, {4, 2}},
{10, {5, 2}}, {10, {14, 1}}, {11, {7, 1}}, {12, {8, 1}}, {13, {9, 1}}, {14, {10, 1}},
{11, {15, 1}}, {12, {16, 1}}, {13, {17, 1}}, {14, {18, 1}}, {15, {11, 1}}, {16, {12, 1}},
{17, {13, 1}}, {18, {14, 1}}, {15, {19, 1}}, {16, {20, 1}}, {17, {21, 1}}, {18, {22, 1}},
{19, {15, 1}}, {20, {16, 1}}, {21, {17, 1}}, {22, {18, 1}},
};
std::multimap<Position, std::pair<Position, UInt>> valid_moves{
{0, {7, 3}}, {0, {8, 5}}, {0, {9, 7}}, {0, {10, 9}}, {1, {7, 2}}, {1, {8, 4}},
{1, {9, 6}}, {1, {10, 8}}, {2, {7, 2}}, {2, {8, 2}}, {2, {9, 4}}, {2, {10, 6}},
{3, {7, 4}}, {3, {8, 2}}, {3, {9, 2}}, {3, {10, 4}}, {4, {7, 6}}, {4, {8, 4}},
{4, {9, 2}}, {4, {10, 2}}, {5, {7, 8}}, {5, {8, 6}}, {5, {9, 4}}, {5, {10, 2}},
{6, {7, 9}}, {6, {8, 7}}, {6, {9, 5}}, {6, {10, 3}}, {7, {0, 3}}, {7, {1, 2}},
{7, {2, 2}}, {7, {3, 4}}, {7, {4, 6}}, {7, {5, 8}}, {7, {6, 9}}, {7, {11, 1}},
{8, {0, 5}}, {8, {1, 4}}, {8, {2, 2}}, {8, {3, 2}}, {8, {4, 4}}, {8, {5, 6}},
{8, {6, 7}}, {8, {12, 1}}, {9, {0, 7}}, {9, {1, 6}}, {9, {2, 4}}, {9, {3, 2}},
{9, {4, 2}}, {9, {5, 4}}, {9, {6, 5}}, {9, {13, 1}}, {10, {0, 9}}, {10, {1, 8}},
{10, {2, 6}}, {10, {3, 4}}, {10, {4, 2}}, {10, {5, 2}}, {10, {6, 3}}, {10, {14, 1}},
{11, {7, 1}}, {12, {8, 1}}, {13, {9, 1}}, {14, {10, 1}}, {11, {15, 1}}, {12, {16, 1}},
{13, {17, 1}}, {14, {18, 1}}, {15, {11, 1}}, {16, {12, 1}}, {17, {13, 1}}, {18, {14, 1}},
{14, {10, 1}}, {15, {19, 1}}, {16, {20, 1}}, {17, {21, 1}}, {18, {22, 1}}, {19, {15, 1}},
{20, {16, 1}}, {21, {17, 1}}, {22, {18, 1}}};
std::map<Type, UInt> multipliers{{'A', 1}, {'B', 10}, {'C', 100}, {'D', 1000}};
struct State
{
static constexpr UInt size_ = 23;
auto finished() const noexcept -> bool { return nodes_ == finished_; }
auto size() const noexcept -> UInt { return node_size; }
auto size() const noexcept -> UInt { return size_; }
auto node(unsigned idx) noexcept -> Type& { return nodes_[idx]; }
auto node(unsigned idx) const noexcept -> Type const& { return nodes_[idx]; }
auto cost() const noexcept -> UInt { return cost_; }
bool check_move(unsigned from, unsigned to)
{
@@ -44,118 +71,150 @@ struct State
return false;
}
if (from > 18) {
// Bottom row
// Only move out of the bottom row if we're not meant to be here.
return nodes_[from] != finished_[from];
}
if (from > 14 && from < 19) {
// Second bottom row
if (to > 18) {
// Only move down if we're the right node
return nodes_[from] == finished_[to];
if (to < 15) {
// Second bottom row - only move up if we're not meant to be here or the one below isn't.
return nodes_[from] != finished_[from] ||
(nodes_[from + 4] != '.' && nodes_[from + 4] != finished_[from + 4]);
}
// Only move up if we or a node beneath us is incorrect.
if (nodes_[from] != finished_[from]) {
return true;
}
if (nodes_[from + 4] != '.' && nodes_[from + 4] != finished_[from]) {
return true;
}
return false;
// Moving down - only do it if we're of the right type.
return nodes_[from] == finished_[to];
}
if (from > 10 && from < 15) {
// Second top row
if (to > 14) {
// Only move down if we're the right node and the very bottom is empty or contains the
// correct node.
if (nodes_[from + 8] != '.' && nodes_[from + 8] != finished_[to]) {
return false;
}
return nodes_[from] == finished_[to];
// Second top row.
if (to < 11) {
return nodes_[from] != finished_[from] ||
(nodes_[from + 4] != '.' && nodes_[from + 4] != finished_[from + 4]) ||
(nodes_[from + 8] != '.' && nodes_[from + 8] != finished_[from + 8]);
}
// Only move up if we or a node beneath us is incorrect.
if (nodes_[from] != finished_[from]) {
return true;
}
if (nodes_[from + 4] != '.' && nodes_[from + 4] != finished_[from]) {
return true;
}
if (nodes_[from + 8] != '.' && nodes_[from + 8] != finished_[from]) {
return true;
}
return false;
// Moving down - only do it if we're of the right type.
return nodes_[from] == finished_[to];
}
if (from > 6 && from < 11) {
if (to > 10) {
// Only move down if we're the right node and the bottom two rows are empty or contain the
// correct node.
if (nodes_[from + 8] != '.' && nodes_[from + 8] != finished_[to]) {
return false;
}
if (nodes_[from + 12] != '.' && nodes_[from + 12] != finished_[to]) {
return false;
}
// Only move into bottom position if we're moving the correct piece.
return nodes_[from] == finished_[to];
}
if (nodes_[from] != finished_[from]) {
return true;
// Moving to top row
if (to == 0 && nodes_[1] != '.') {
return false;
}
if (nodes_[from + 4] != '.' && nodes_[from + 4] != finished_[from]) {
return true;
if (to < 2 && from > 7 && nodes_[2] != '.') {
return false;
}
if (nodes_[from + 8] != '.' && nodes_[from + 8] != finished_[from]) {
return true;
if (to < 3 && from > 8 && nodes_[3] != '.') {
return false;
}
if (nodes_[from + 12] != '.' && nodes_[from + 12] != finished_[from]) {
return true;
if (to < 4 && from > 9 && nodes_[4] != '.') {
return false;
}
return false;
if (to == 6 && nodes_[5] != '.') {
return false;
}
if (to > 4 && from < 10 && nodes_[4] != '.') {
return false;
}
if (to > 3 && from < 9 && nodes_[3] != '.') {
return false;
}
if (to > 2 && from < 8 && nodes_[2] != '.') {
return false;
}
return true;
}
if (from < 7) {
if (to < 7) {
// Can do any move along the row.
return true;
}
// Can only move down if we're the right type.
return nodes_[from] == finished_[to];
if (nodes_[from] != finished_[to]) {
return false;
}
// Now encode the rules about moving along the top.
if (from == 0 && nodes_[1] != '.') {
return false;
}
if (from < 2 && to > 7 && nodes_[2] != '.') {
return false;
}
if (from < 3 && to > 8 && nodes_[3] != '.') {
return false;
}
if (from < 4 && to > 9 && nodes_[4] != '.') {
return false;
}
if (from == 6 && nodes_[5] != '.') {
return false;
}
if (from > 4 && to < 10 && nodes_[4] != '.') {
return false;
}
if (from > 3 && to < 9 && nodes_[3] != '.') {
return false;
}
if (from > 2 && to < 8 && nodes_[2] != '.') {
return false;
}
return true;
}
abort();
}
bool move(unsigned from, unsigned to)
bool move(unsigned from, unsigned to, UInt cost)
{
if (!check_move(from, to)) {
return false;
}
std::swap(nodes_[from], nodes_[to]);
cost_ += cost;
return true;
}
constexpr bool operator<(State const& rhs) const noexcept { return nodes_ < rhs.nodes_; }
constexpr bool operator==(State const& rhs) const noexcept { return nodes_ < rhs.nodes_; }
constexpr static unsigned node_size{23};
bool operator<(State const& rhs) const noexcept { return nodes_ < rhs.nodes_; }
bool operator==(State const& rhs) const noexcept { return nodes_ < rhs.nodes_; }
private:
std::array<Type, node_size> nodes_{'.'};
static std::array<Type, node_size> finished_;
std::array<Type, size_> nodes_{'.'};
static std::array<Type, size_> finished_;
UInt cost_{0};
};
std::array<Type, State::node_size> State::finished_ = {'.', '.', '.', '.', '.', '.', '.', 'A',
'B', 'C', 'D', 'A', 'B', 'C', 'D', 'A',
'B', 'C', 'D', 'A', 'B', 'C', 'D'};
std::array<Type, State::size_> State::finished_ = {'.', '.', '.', '.', '.', '.', '.', 'A',
'B', 'C', 'D', 'A', 'B', 'C', 'D', 'A',
'B', 'C', 'D', 'A', 'B', 'C', 'D'};
struct StateCmp
{
constexpr bool operator()(State const* l, State const* r) const noexcept
bool operator()(State const* lhs, State const* rhs) const noexcept
{
if (l == nullptr && r != nullptr) {
if (lhs == nullptr && rhs != nullptr) {
return true;
}
if (r == nullptr) {
return false;
if (rhs == nullptr) {
return true;
}
return *l < *r;
return *lhs < *rhs;
}
};
struct CostStateCmp
{
bool operator()(State const* lhs, State const* rhs) const noexcept
{
if (lhs == nullptr && rhs != nullptr) {
return true;
}
if (rhs == nullptr) {
return true;
}
return lhs->cost() < rhs->cost() || (lhs->cost() == rhs->cost() && *lhs < *rhs);
}
};
@@ -191,45 +250,56 @@ auto main() -> int
for (unsigned i = 0; i < 4; ++i) {
initial_state->node(7 + i) = m.str(i + 1)[0];
}
initial_state->node(11) = 'D';
initial_state->node(12) = 'C';
initial_state->node(13) = 'B';
initial_state->node(14) = 'A';
initial_state->node(15) = 'D';
initial_state->node(16) = 'B';
initial_state->node(17) = 'A';
initial_state->node(18) = 'C';
std::getline(std::cin, line);
if (!std::regex_search(line, m, line4_re)) {
std::cerr << "Unable to match line 4 " << line << '\n';
return 1;
}
for (unsigned i = 0; i < 4; ++i) {
initial_state->node(11 + i) = m.str(i + 1)[0];
}
std::getline(std::cin, line);
if (!std::regex_search(line, m, line4_re)) {
std::cerr << "Unable to match line 5 " << line << '\n';
return 1;
}
for (unsigned i = 0; i < 4; ++i) {
initial_state->node(15 + i) = m.str(i + 1)[0];
}
std::getline(std::cin, line);
if (!std::regex_search(line, m, line4_re)) {
std::cerr << "Unable to match line 6 " << line << '\n';
return 1;
}
for (unsigned i = 0; i < 4; ++i) {
initial_state->node(19 + i) = m.str(i + 1)[0];
}
std::map<State*, UInt, StateCmp> states;
std::multimap<UInt, State*> costs;
states.insert({initial_state, 0});
costs.insert({0, initial_state});
std::set<State*, StateCmp> states;
std::set<State*, CostStateCmp> costs;
std::set<State*, StateCmp> visited;
states.insert(initial_state);
costs.insert(initial_state);
while (!states.empty()) {
while (!costs.empty()) {
assert(costs.size() == states.size());
auto it{costs.begin()};
if (visited.size() % 10'000 == 0) {
std::cout << "Visited: " << visited.size() << " number of states: " << states.size()
<< " Min energy: " << it->first << '\n';
}
State* state{it->second};
UInt cost{it->first};
State* state{*it};
visited.insert(state);
states.erase(state);
costs.erase(it);
if (visited.size() % 10'000 == 0) {
std::cout << "Visited: " << visited.size() << " number of states: " << states.size()
<< " Min energy: " << state->cost() << '\n';
}
if (state->finished()) {
std::cout << "Done with cost " << cost << '\n';
std::cout << "Done with cost " << state->cost() << '\n';
return 0;
}
@@ -237,36 +307,30 @@ auto main() -> int
if (state->node(i) == '.') {
continue;
}
auto [it_begin, it_end] = legal_moves.equal_range(i);
auto [it_begin, it_end] = valid_moves.equal_range(i);
for (auto move_it{it_begin}; move_it != it_end; ++move_it) {
State* next_state = new State{*state};
if (next_state->move(i, move_it->second.first) && !visited.contains(next_state)) {
UInt next_cost = cost + move_it->second.second * multipliers[state->node(i)];
auto [insert_it, success] = states.insert({next_state, next_cost});
UInt cost_delta = move_it->second.second * multipliers[state->node(i)];
bool keep{false};
if (next_state->move(i, move_it->second.first, cost_delta) &&
!visited.contains(next_state)) {
auto [insert_it, success] = states.insert(next_state);
if (!success) {
if (next_cost < insert_it->second) {
insert_it->second = next_cost;
auto [cost_begin, cost_end] = costs.equal_range(cost);
while (cost_begin != cost_end) {
if (*cost_begin->second == *next_state) {
delete next_state;
next_state = cost_begin->second;
costs.erase(cost_begin);
break;
}
++cost_begin;
}
costs.insert({next_cost, next_state});
}
else {
delete next_state;
auto old_state{*insert_it};
if (next_state->cost() < old_state->cost()) {
keep = true;
costs.erase(old_state);
states.erase(old_state);
states.insert(next_state);
costs.insert(next_state);
}
}
else {
costs.insert({next_cost, next_state});
keep = true;
costs.insert(next_state);
}
}
else {
if (!keep) {
delete next_state;
}
}