Completed puzzles for 2021 day 23
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@@ -32,17 +32,121 @@ using Position = char;
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using UInt = int;
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using Type = char;
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std::multimap<Position, std::pair<Position, UInt>> valid_moves{
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{0, {7, 3}}, {0, {8, 5}}, {0, {9, 7}}, {0, {10, 9}}, {1, {7, 2}}, {1, {8, 4}}, {1, {9, 6}},
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{1, {10, 8}}, {2, {7, 2}}, {2, {8, 2}}, {2, {9, 4}}, {2, {10, 6}}, {3, {7, 4}}, {3, {8, 2}},
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{3, {9, 2}}, {3, {10, 4}}, {4, {7, 6}}, {4, {8, 4}}, {4, {9, 2}}, {4, {10, 2}}, {5, {7, 8}},
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{5, {8, 6}}, {5, {9, 4}}, {5, {10, 2}}, {6, {7, 9}}, {6, {8, 7}}, {6, {9, 5}}, {6, {10, 3}},
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{7, {0, 3}}, {7, {1, 2}}, {7, {2, 2}}, {7, {3, 4}}, {7, {4, 6}}, {7, {5, 8}}, {7, {6, 9}},
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{7, {11, 1}}, {8, {0, 5}}, {8, {1, 4}}, {8, {2, 2}}, {8, {3, 2}}, {8, {4, 4}}, {8, {5, 6}},
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{8, {6, 7}}, {8, {12, 1}}, {9, {0, 7}}, {9, {1, 6}}, {9, {2, 4}}, {9, {3, 2}}, {9, {4, 2}},
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{9, {5, 4}}, {9, {6, 5}}, {9, {13, 1}}, {10, {0, 9}}, {10, {1, 8}}, {10, {2, 6}}, {10, {3, 4}},
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{10, {4, 2}}, {10, {5, 2}}, {10, {6, 3}}, {10, {14, 1}}, {11, {7, 1}}, {12, {8, 1}}, {13, {9, 1}},
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{14, {10, 1}}};
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std::multimap<Position, std::pair<std::vector<Position>, UInt>> valid_moves{
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{0, {{1, 7}, 3}},
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{0, {{1, 2, 8}, 5}},
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{0, {{1, 2, 3, 9}, 7}},
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{0, {{1, 2, 3, 4, 10}, 9}},
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{0, {{1, 7, 11}, 4}},
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{0, {{1, 2, 8, 12}, 6}},
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{0, {{1, 2, 3, 9, 13}, 8}},
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{0, {{1, 2, 3, 4, 10, 14}, 10}},
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{1, {{7}, 2}},
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{1, {{2, 8}, 4}},
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{1, {{2, 3, 9}, 6}},
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{1, {{2, 3, 4, 10}, 8}},
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{1, {{7, 11}, 3}},
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{1, {{2, 8, 12}, 5}},
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{1, {{2, 3, 9, 13}, 7}},
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{1, {{2, 3, 4, 10, 14}, 9}},
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{2, {{7}, 2}},
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{2, {{8}, 2}},
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{2, {{3, 9}, 4}},
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{2, {{3, 4, 10}, 6}},
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{2, {{7, 11}, 3}},
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{2, {{8, 12}, 3}},
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{2, {{3, 9, 13}, 5}},
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{2, {{3, 4, 10, 14}, 7}},
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{3, {{2, 7}, 4}},
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{3, {{8}, 2}},
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{3, {{9}, 2}},
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{3, {{4, 10}, 4}},
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{3, {{2, 7, 11}, 5}},
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{3, {{8, 12}, 3}},
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{3, {{9, 13}, 3}},
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{3, {{4, 10, 14}, 5}},
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{4, {{3, 2, 7}, 6}},
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{4, {{3, 8}, 4}},
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{4, {{9}, 2}},
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{4, {{10}, 2}},
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{4, {{3, 2, 7, 11}, 7}},
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{4, {{3, 8, 12}, 5}},
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{4, {{9, 13}, 3}},
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{4, {{10, 14}, 3}},
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{5, {{4, 3, 2, 7}, 8}},
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{5, {{4, 3, 8}, 6}},
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{5, {{4, 9}, 4}},
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{5, {{10}, 2}},
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{5, {{4, 3, 2, 7, 11}, 9}},
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{5, {{4, 3, 8, 12}, 7}},
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{5, {{4, 9, 13}, 5}},
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{5, {{10, 14}, 3}},
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{6, {{5, 4, 3, 2, 7}, 9}},
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{6, {{5, 4, 3, 8}, 7}},
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{6, {{5, 4, 9}, 5}},
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{6, {{5, 10}, 3}},
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{6, {{5, 4, 3, 2, 7, 11}, 10}},
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{6, {{5, 4, 3, 8, 12}, 8}},
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{6, {{5, 4, 9, 13}, 6}},
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{6, {{5, 10, 14}, 4}},
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{7, {{1, 0}, 3}},
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{7, {{1}, 2}},
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{7, {{2}, 2}},
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{7, {{2, 3}, 4}},
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{7, {{2, 3, 4}, 6}},
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{7, {{2, 3, 4, 5}, 8}},
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{7, {{2, 3, 4, 5, 6}, 9}},
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{8, {{2, 1, 0}, 5}},
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{8, {{2, 1}, 4}},
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{8, {{2}, 2}},
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{8, {{3}, 2}},
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{8, {{3, 4}, 4}},
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{8, {{3, 4, 5}, 6}},
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{8, {{3, 4, 5, 6}, 7}},
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{9, {{3, 2, 1, 0}, 7}},
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{9, {{3, 2, 1}, 6}},
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{9, {{3, 2}, 4}},
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{9, {{3}, 2}},
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{9, {{4}, 2}},
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{9, {{4, 5}, 4}},
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{9, {{4, 5, 6}, 5}},
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{10, {{4, 3, 2, 1, 0}, 9}},
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{10, {{4, 3, 2, 1}, 8}},
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{10, {{4, 3, 2}, 6}},
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{10, {{4, 3}, 4}},
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{10, {{4}, 2}},
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{10, {{5}, 2}},
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{10, {{5, 6}, 3}},
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{11, {{7, 1, 0}, 4}},
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{11, {{7, 1}, 3}},
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{11, {{7, 2}, 3}},
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{11, {{7, 2, 3}, 5}},
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{11, {{7, 2, 3, 4}, 7}},
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{11, {{7, 2, 3, 4, 5}, 9}},
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{11, {{7, 2, 3, 4, 5, 6}, 10}},
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{12, {{8, 2, 1, 0}, 6}},
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{12, {{8, 2, 1}, 5}},
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{12, {{8, 2}, 3}},
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{12, {{8, 3}, 3}},
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{12, {{8, 3, 4}, 5}},
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{12, {{8, 3, 4, 5}, 7}},
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{12, {{8, 3, 4, 5, 6}, 8}},
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{13, {{9, 3, 2, 1, 0}, 8}},
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{13, {{9, 3, 2, 1}, 7}},
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{13, {{9, 3, 2}, 5}},
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{13, {{9, 3}, 3}},
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{13, {{9, 4}, 3}},
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{13, {{9, 4, 5}, 5}},
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{13, {{9, 4, 5, 6}, 7}},
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{14, {{10, 4, 3, 2, 1, 0}, 10}},
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{14, {{10, 4, 3, 2, 1}, 9}},
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{14, {{10, 4, 3, 2}, 7}},
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{14, {{10, 4, 3}, 5}},
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{14, {{10, 4}, 3}},
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{14, {{10, 5}, 3}},
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{14, {{10, 5, 6}, 4}},
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};
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std::map<Type, UInt> multipliers{{'A', 1}, {'B', 10}, {'C', 100}, {'D', 1000}};
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@@ -56,18 +160,6 @@ struct State
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bool check_move(unsigned from, unsigned to)
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{
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if (from < 7) {
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assert(to > 6 && to < 11);
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}
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else if (from > 6 & from < 11) {
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assert(to < 7 || (to > 10 && to < 15));
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}
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else if (from > 10 && from < 15) {
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assert(to > 6 && to < 11);
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}
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else {
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assert(false);
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}
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if (nodes_[from] == '.' || nodes_[to] != '.') {
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return false;
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}
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@@ -76,72 +168,22 @@ struct State
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return nodes_[from] != finished_[from];
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}
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if (from > 6 && from < 11) {
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if (to > 10) {
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// Only move into bottom position if we're moving the correct piece.
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return nodes_[from] == finished_[to];
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}
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// Moving to top row
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if (to == 0 && nodes_[1] != '.') {
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return false;
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}
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if (to < 2 && from > 7 && nodes_[2] != '.') {
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return false;
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}
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if (to < 3 && from > 8 && nodes_[3] != '.') {
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return false;
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}
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if (to < 4 && from > 9 && nodes_[4] != '.') {
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return false;
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}
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if (to == 6 && nodes_[5] != '.') {
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return false;
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}
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if (to > 4 && from < 10 && nodes_[4] != '.') {
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return false;
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}
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if (to > 3 && from < 9 && nodes_[3] != '.') {
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return false;
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}
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if (to > 2 && from < 8 && nodes_[2] != '.') {
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return false;
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}
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return true;
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// Only move out of the bottom row if we or the node below us is not meant to be there.
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return nodes_[from] != finished_[from] || nodes_[from + 4] != finished_[from];
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}
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if (from < 7) {
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// Can only move down if we're the right type.
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if (nodes_[from] != finished_[to]) {
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return false;
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}
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// Now encode the rules about moving along the top.
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if (from == 0 && nodes_[1] != '.') {
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return false;
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while (to > 10) {
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to -= 4;
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}
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if (from < 2 && to > 7 && nodes_[2] != '.') {
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return false;
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while (to < 15) {
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if (nodes_[to] != '.' && nodes_[to] != finished_[to]) {
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return false;
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}
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to += 4;
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}
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if (from < 3 && to > 8 && nodes_[3] != '.') {
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return false;
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}
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if (from < 4 && to > 9 && nodes_[4] != '.') {
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return false;
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}
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if (from == 6 && nodes_[5] != '.') {
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return false;
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}
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if (from > 4 && to < 10 && nodes_[4] != '.') {
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return false;
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}
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if (from > 3 && to < 9 && nodes_[3] != '.') {
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return false;
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}
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if (from > 2 && to < 8 && nodes_[2] != '.') {
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return false;
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}
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return true;
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}
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abort();
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@@ -196,9 +238,18 @@ struct StateTranstitionManager
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auto [it_begin, it_end] = valid_moves.equal_range(i);
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for (auto move_it{it_begin}; move_it != it_end; ++move_it) {
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State next_state(state);
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UInt cost_delta = move_it->second.second * multipliers[state.node(i)];
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if (next_state.move(i, move_it->second.first, cost_delta)) {
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inserter(next_state, cost_delta);
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bool cont = true;
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for (auto pos_it : move_it->second.first) {
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if (state.node(pos_it) != '.') {
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cont = false;
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break;
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}
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}
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if (cont) {
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UInt cost_delta = move_it->second.second * multipliers[state.node(i)];
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if (next_state.move(i, move_it->second.first.back(), cost_delta)) {
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inserter(next_state, cost_delta);
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}
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}
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}
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}
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